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Vampirism Fire 5.14 suggestions

Discussion in 'Suggestions' started by ping, Oct 25, 2018.

  1. ping

    ping Active Member
    Staff Member SysOp Member

    Apr 27, 2012
    Likes Received:
    Use this thread to post any suggestions you have for future versions of Vampirism Fire.
  2. Name368

    Name368 Donators
    Donator Member

    Jul 26, 2018
    Likes Received:
    i really lack inventory slots every game as vamp
    imo double ring and teleport skill in art of darkness (100g bound -> RC upgrade) could save 2 slots, its very minor change but would help a lot
    TBH must-have atm is:

    1. EQ
    2. cloak
    3. HF
    4. boots
    5. TP
    6. ring
    7. ring
    8. silence

    9. rico
    10. sphere
    11. graveyards
    12+ cyclones

    thats at least 11 usable slots without cyclones, currently we have 6 slots, thats pretty insufficient

    i know someone may argue that its skill to pick-up correct items, but imo higher skill is to know how to use 10+ items in right order and timing than 1 item... (i used to play UO for many years, i had 55 active hotkeys for every skill, spell item etc... even full keyboard wasnt enough for that, i ALT-ed 10 more hotkeys)
    ssssstayupppppp likes this.